AWS Artist Series: Rigging the characters for Picchu in Blender
Blog
This article details the character rigging process for the animated short film "Picchu," created using Blender and Amazon Nimble Studio.
- AWS joined Blender Development Fund as Corporate Patron to support open-source software development
- Transitioned from 20 years of Maya experience to Blender, requiring workflow adjustments and hotkey remapping
- Used Rigify and CloudRig add-ons to automate body rigging, saving time on three characters
- Developed custom face rigging approach using low-resolution driver geometry with surface deform modifier
- Strategic vertex placement enabled simple weight painting without complex bone balancing
- Subdivision and surface deform modifiers preserved volume and achieved naturalistic skin deformation
- Same technique successfully applied to hair, clothing, and other character elements
- Rig available open-source on GitHub for community use
The project demonstrates effective cloud-based animation production and provides valuable feedback to Blender Foundation for future improvements.
The AWS News Feed is currently looking for gold sponsors. If you want to support the AWS community and reach a large audience of AWS professionals, consider sponsoring the AWS News Feed.
Related articles
The AWS News Feed is currently looking for silver sponsors. If you want to support the AWS community and reach a large audience of AWS professionals, consider sponsoring the AWS News Feed.