Create a tile rendering job with modifications for AWS Deadline Cloud
Media Blog
This article provides a walkthrough for creating a tile rendering workflow using AWS Deadline Cloud and customizing the Maya adaptor and job template. Tile rendering helps minimize rendering time and memory usage for large renders by splitting the image into smaller tiles rendered in parallel.
Specifically, the article covers:
- Prerequisites for setting up the tile rendering workflow
- Customizing the job template to add tile rendering parameters
- Modifying the Maya adaptor's render handler to add tile rendering functionality
- Adding a step to the job template for tile assembly using FFmpeg
- Submitting the tile rendering job through the Deadline Cloud GUI submitter
- Estimated costs and clean-up steps
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