Host persistent world games on Amazon GameLift Servers
AWS for Games Blog
This article discusses how to host persistent world games using Amazon GameLift Servers, highlighting key strategies for managing multiplayer game experiences that combine persistent and session-based gameplay.
- Amazon GameLift Servers supports creating and managing persistent game worlds with flexible hosting options
- Game worlds can be created through player or backend-initiated processes
- Multiple methods for persisting game world state are available, including: • Storing save files in Amazon S3 • Using local databases • Storing data in DynamoDB • Implementing custom API storage layers
- Supports both direct session creation and matchmaking for player grouping
- Provides global game hosting capabilities with multi-location fleet management
The solution offers game developers a comprehensive platform for creating complex multiplayer experiences with robust world persistence and session management.
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