Build interactive experiences with data channels in Amazon GameLift Streams
AWS for Games Blog
This article explains how to build interactive experiences using data channels in Amazon GameLift Streams, demonstrating a practical copy-paste feature between a streamed Unreal Engine game and web client.
- Data channels enable bidirectional custom messaging between streamed applications and web clients
- Messages consist of a 4-byte header (client ID, type, length) and up to 64KB data payload
- Implement three JSON actions: copyText, pasteText, and pasteTextResponse for clipboard synchronization
- Integrate data channels in Unreal Engine using FSocket and FTSTicker for TCP communication
- Handle message reading/sending with proper UTF-8 encoding and full byte consumption from socket
- Create UI components to intercept keyboard copy/paste commands and manage clipboard operations
- Test locally with socket server before deploying to Amazon GameLift Streams
- Modify web client to decode messages and interact with browser clipboard using Web SDK
- Build, upload application to S3, create stream group, and stream via Web SDK sample client
This walkthrough provides a foundation for building advanced interactive features between streamed games and web clients using data channels.
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