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We build DCC integrations for render pipelines. Here’s how easy it was with AWS Deadline Cloud

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The article summarizes how Gunpowder, LLC, a company that provides infrastructure and pipeline solutions for creative workloads, collaborated with Amazon Web Services (AWS) to build integrations for various digital content creation (DCC) tools and renderers with the new AWS Deadline Cloud rendering service. The article highlights the use of the Open Job Description (OpenJD) specification and AWS Deadline Cloud developer tools to simplify the integration process.

Specifically, the article covers:

  • The challenges faced by visual effects studios and animation houses in integrating diverse DCC tools and renderers into a unified rendering pipeline.
  • An overview of OpenJD, a flexible and open specification for defining render workflows, developed by AWS.
  • The collaboration between Gunpowder and AWS to implement a "starter set" of v1 render submitters for pipeline developers, covering tools like Houdini, Cinema4D, KeyShot, Renderman, Arnold, and others.
  • The use of OpenJD templates and abstractions to streamline development and reduce coupling between the render service API and creative tool APIs.
  • The challenges faced by Gunpowder, such as handling diverse APIs, render engines, and processor architectures, and their solutions.
  • The testing approach using AWS Deadline Cloud's Custom Fleets feature to commission render worker nodes with different configurations.
  • The conclusion highlighting the benefits of OpenJD in simplifying and standardizing the development process for rendering pipelines, and encouraging the creative community to explore and contribute to this open standard.


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