Electronic Arts streamlines game patching with AWS
AWS for Games Blog
This article discusses how Electronic Arts (EA) streamlined its game patching process for players using AWS services like Amazon Elastic Kubernetes Service (Amazon EKS) and Amazon Elastic File System (Amazon EFS).
Specifically, the article covers:
- The previous challenges EA faced with inefficient game patching, including large patch sizes, long download times, and client-side computation overhead.
- EA's new Known Version Patching (KVP) solution, which moves patch computation to the server-side, enabling faster and smaller patches.
- How EA leverages Amazon EKS to parallelize the patch generation process, using Kubernetes jobs and autoscaling for optimal performance.
- The use of Amazon EFS as a shared file system for caching previous game builds, improving cache performance and reducing costs.
- The key benefits of the KVP solution, including faster patch computation, reduced patch sizes, improved player experience, and cost optimization.
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