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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS for Games Blog



The article provides a comprehensive guide to using Amazon GameLift Anywhere for local game server development and testing, highlighting the development workflow from local environments to cloud deployment.

  • Amazon GameLift Anywhere enables developers to test game servers locally before cloud deployment
  • Requires setting up local development resources, AWS CLI, and GameLift server SDKs
  • Developers can create custom locations, register local workstations, and use authentication tokens
  • Supports local testing of game sessions, queues, and matchmaking configurations
  • Container-based development is supported, allowing consistent environments across development stages
  • Unreal Engine and Unity plugins simplify the GameLift Anywhere integration process

The workflow allows game developers to iterate quickly, test thoroughly, and seamlessly transition from local development to cloud-managed fleets with minimal friction.



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