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emptyvessel builds global game development pipeline with AWS

AWS for Games Blog



emptyvessel, a remote-first game development studio, leveraged AWS services to build a global, efficient game development pipeline for their cyberpunk shooter "DEFECT".

  • Implemented a cloud-native development infrastructure using AWS services like Amazon EC2, VPC, EventBridge, and S3
  • Automated build processes with event-driven architecture and real-time build status notifications
  • Used serverless technologies like AWS Lambda and Fargate to optimize scalability and cost
  • Enabled global collaboration for their 18-person distributed team across multiple time zones
  • Optimized storage and deployment using Amazon S3 lifecycle rules and GameLift

The AWS solution allowed emptyvessel to focus on game development by simplifying infrastructure management and providing a reliable, scalable platform for their project.



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