emptyvessel builds global game development pipeline with AWS
AWS for Games Blog
emptyvessel, a remote-first game development studio, leveraged AWS services to build a global, efficient game development pipeline for their cyberpunk shooter "DEFECT".
- Implemented a cloud-native development infrastructure using AWS services like Amazon EC2, VPC, EventBridge, and S3
- Automated build processes with event-driven architecture and real-time build status notifications
- Used serverless technologies like AWS Lambda and Fargate to optimize scalability and cost
- Enabled global collaboration for their 18-person distributed team across multiple time zones
- Optimized storage and deployment using Amazon S3 lifecycle rules and GameLift
The AWS solution allowed emptyvessel to focus on game development by simplifying infrastructure management and providing a reliable, scalable platform for their project.
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